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A stranger at night tells a woman that she is easy to find. The Neighbour is her mysterious filmic journey to trick the machine gaze using AI to remember and track people through walking patterns, dancing between dream, machine vision, and choreography. Can we gesture collectively to become a system glitch?
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In this theatrical experiment, the three artists explore the tension between subjective experience and external classification revolving around the concept of falling. Through surveillance, machine learning tracking movements of bodies, and collective decision-making, the work seeks to expose the power dynamics at play when bodies are categorised, interpreted, and controlled. The experiment invites the audience to observe, judge, and intervene in the movement of an individual engaged in the simple yet provocative act of falling.
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In this research, we explore the possibilities of this seemingly unreachable North Korea by viewing through the prisms of stateless waste, ocean currents, virtuality, and technology travelling across the metaphorical and literal oceanic space. Contained within South Korea’s geopolitical borders, this practice thrives—melding the material and immaterial—its pursuit of the exclusive domain of its citizens. And just as the ocean’s currents and virtual movements are in constant flux, this narrative defies definitive culmination.
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antasia Realism is an audio-visual live performance experimenting with surrealistic experiences through the use of Artificial Intelligence. Drawing on the methodology of early 20th-century surrealist artists who used non-linear narratives as a way to explore pure unconsciousness, the artists used AI to develop the script of the performance using reality-based input words.
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This project is based on the poetry of Lee Sang (이상, 1910-1937), a Korean avant-garde literary writer, and a Dutch poet Paul van Ostaijen(1896-1928). The text data extracted based on specific information in the poetry is converted into image data and then back into sound, by the Korean artist Soyun Park and the Dutch artist Vera van de Seyp in collaboration with A.I. It is a multidisciplinary art project in which literature (text), music (sound), and art (image) are reconstructed through generation and artificial intelligence. This project aims to create a duet of harmony that transcends countries and generations with technology.
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'In the Middle of Attention' (03'34") is presented by The Nederlands Fotomuseum, alongside Tyler and Sebastian Koudijzer, and Baha Görkem Yalims works. Sound by Inwoo Jung. In this video work, I investigate what makes a photo meaningful for the history of Dutch photography using a Python library. The method results in two different layers of photography curation. Firstly, a large number of images are downloaded by the artist — myself — via a hashtag filter, whereby an autonomous form of curating the Instagram users is embraced by the artist. Secondly, the images are then organized and transformed into a moving presentation, in which my own creative and experimental form of curating comes to the fore on the basis of the hashtags. The flow of images in this work is used to adopt a critical stance. Exhibition January 21 - March 18, 2021 From sunset to sunrise on the windows of the museum Curated by Anne Bousema, Conal Gilliand, Noemí Pascual Herrero, Minke van der Maas, Fiepke van Niel, and Lili Wallis Windows photo courtesy Fred Ernst
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For the video for Princess Camel’s track ‘I.F.O.M.’, a frenetic experiment in granular sampling, Park took footage of Özdemir’s daily routine, extending, reordering and layering the images using TouchDesigner.
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Perspectives happens in an immersive performance space. By integrating large-scale multimedia installations and newly developed instruments, the audience is guided through an interactive exploration of sound objects and immersive video projection, and encouraged to individually explore the performance. In order to examine this relationship, various interactive sound sculptures, instruments and musical robots have been developed. These sculptures are arranged in an urban-like fashion, with the installation seamlessly integrating both the audience, the robots and the performers. With a total run-time of approximately one hour, Perspectives consists of six movements; each exhibiting a distinct relationship between matter and observers. The cognitive characteristics are examined through the following themes: Us as objects, Us around objects, Us inside objects, Objects inside us, Objects around us, Objects as us Along the team I'm doing visuals and stage design in this project.
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A Collective Booklet for Computational Women is an open document project on google sheets to share stories of women with their machines. Any women can create their own sheet to share their photos and the stories they hold about their computers. It is created to protest against the stereotype and to empower our passion towards technology.
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Perspectives happens in an immersive performance space. By integrating large-scale multimedia installations and newly developed instruments, the audience is guided through an interactive exploration of sound objects and immersive video projection, and encouraged to individually explore the performance. In order to examine this relationship, various interactive sound sculptures, instruments and musical robots have been developed. These sculptures are arranged in an urban-like fashion, with the installation seamlessly integrating both the audience, the robots and the performers. With a total run-time of approximately one hour, Perspectives consists of six movements; each exhibiting a distinct relationship between matter and observers. The cognitive characteristics are examined through the following themes: Us as objects, Us around objects, Us inside objects, Objects inside us, Objects around us, Objects as us Along the team I'm doing visuals and stage design in this project.
Websites
Social media
Platform
RGBdog
Lid van Beroeps- / Kunstenaarsvereniging
Kunstgreep 95
Curriculum vitae
Opleidingen
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2024 - 2026Master of Film Amsterdam, Academie voor Beeldende Vorming Diploma behaald
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2019 - 2019Summer Academy Hackers and Designers
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2017 - 2021Graphic Design Den Haag, Koninklijke Academie van Beeldende Kunsten Diploma behaald
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2016 - 2017Interactive Media Design RMIT University, Melbourne, Australia
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2009 - 2012Fine Art Chugye University for the Arts Diploma behaald
tentoonstellingen
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2026
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2026Echoes of Tumult Kunstraum Kreuzberg/Bethanien Berlin, Duitsland www.ctm-festival.de/festival-2026/programme/exhibition Groep
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2025Moving Media Lab A LAB Amsterdam, Nederland Project 'Autonomy of a Fall'
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2025
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2023Pluralities of Scale Nijmeegse Huis van de Geschiedenis Nijmegen, Nederland Groep
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2022Jeonju International Film Festival Jeonju, Zuid-Korea Received Special Jury Prize
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2022Sorry, Please Say It Again Dongdaemun Design Plaza (DDP) Seoul, Zuid-Korea Duo
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2022Rewire Festival Amare Den Haag, Nederland Performance 'Fantasia Realism' at Proximity Music Duo
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2021DREMPELRUIMTE Nederlands Fotomuseum Rotterdam, Nederland Exhibited at an exhibition with two other artists. www.nederlandsfotomuseum.nl/tentoonstelling/drempelruimte-nacht-in-dag-uit/ Groep
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2019In the future... The Grey Space in the Middle The Hague, Nederland Group exhibition for KABK graphic design students thegreyspace.net/ Groep
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2019Ars Electronica Ars Electronica Vienna, Oostenrijk https://soyunparrrk.com/projects/translated_face_filter ars.electronica.art/ Duo
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2019Fest Ancá Fest Ancá Žilina, Slowakije Nominated for International Competition for Music Video Award www.festanca.sk/
projecten
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2027
The Neighbour soyunparrrk.com/projects/the-neighbour/ This research begins with a feeling of physical desensitisation, a life stripped of spontaneity—my body grown passive, predictable, and legible to algorithmic surveillance. At a moment when algorithmic systems increasingly govern public space and impose normalcy on our bodies, this research project, The Neighbour, examines collective methods of resistance.
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2025
Autonomy of a Fall Cinedans soyunparrrk.com/projects/autonomy-of-a-fall/ In this theatrical experiment, the three artists explore the tension between subjective experience and external classification revolving around the concept of falling. Through surveillance, machine learning tracking movements of bodies, and collective decision-making, the work seeks to expose the power dynamics at play when bodies are categorised, interpreted, and controlled. The experiment invites the audience to observe, judge, and intervene in the movement of an individual engaged in the simple yet provocative act of falling.
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2023
Bibimbap News WASTELAND Den Haag, Berlin, Nederland soyunparrrk.com/projects/bibimbap-news/ In this research, we explore the possibilities of this seemingly unreachable North Korea by viewing through the prisms of stateless waste, ocean currents, virtuality, and technology travelling across the metaphorical and literal oceanic space. Contained within South Korea’s geopolitical borders, this practice thrives—melding the material and immaterial—its pursuit of the exclusive domain of its citizens. And just as the ocean’s currents and virtual movements are in constant flux, this narrative defies definitive culmination.
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2022
Fantasia Realism iii / Instruments inventors initiative Nederland soyunparrrk.com/projects/fantasia-realism/ Fantasia Realism is an audio-visual live performance experimenting with surrealistic experiences through the use of Artificial Intelligence. Drawing on the methodology of early 20th-century surrealist artists who used non-linear narratives as a way to explore pure unconsciousness, the artists used AI to develop the script of the performance using reality-based input words.
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2021
In the Middle of Attention Nederlands Fotomuseum Rotterdam, Nederland soyunparrrk.com/projects/in_the_middle_of_attention This work is part of the exhibition 'THRESHOLD SPACE' presented by The Nederlands Fotomuseum from January 21 to March 18, 2021. Curated by Anne Bousema, Conal Gilliand, Noemí Pascual Herrero, Minke van der Maas, Fiepke van Niel, and Lili Wallis. Windows photo courtesy Fred Ernst. (From the curator's words) "In the video work In The Middle of Attention, Soyun Park investigates what makes a photo meaningful for the history of Dutch photography. She searched various hashtags on Instagram, including #dutchphotography, to create a huge collection of Dutch photos. The artist's method results in two different layers of photography curation. Firstly, a large amount of images are downloaded by Park via a hashtag filter, whereby an autonomous form of curating the Instagram users is embraced by the artist. Secondly, Park then organizes and transforms these images herself into a moving presentation, in which her own creative and experimental form of curating comes to the fore on the basis of the hashtags. Park uses the flow of images in her work to adopt a critical stance. The title In The Middle of Attention ironically refers to the way Park puts a spotlight on all photography that could not be part of the Hall of Fame."
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2021
Wunderkammer 10.0 Self-initiated Nederland soyunparrrk.com/projects/wunderkammer-10-0/ Patching together fragmented memories, the artificially-intelligent protagonist takes us through a virtual world based on reality. Wunderkammer 10.0 is a short audio-visual sci-fi film that depicts inequality in terms of assymmetrical access to data, the glorification of economic growth, and conflicting ideologies caused by globalisation. With the motto of ‘fiction as practice’, the project aims to reveal problems inherent to technology-driven societies that are subject to the powerful influence of monopolistic tech corporations.
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2020
BedroomLiveOut RGBdog youtu.be/2f7isUvYpYA RGBdog invited 4 experimental electronic musicians working with Ableton, MaxMSP, TouchDesigner, neural networks and live coding. In a lockdown situation in their bedrooms, the 4 musicians created audio-reactive visuals with their sound, actively using experimental technology. BedroomLiveOut. is to support artists and to bring the community together to create and inspire experimental electronic music and the audio-visual world.
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2020
The Last Dinner RGBdog youtu.be/HsxCr6gQzG4 What if the world is going to end and this is our last meal together? Since so many things are terminated due to the pandemic, It is not delusional to think of apocalypse — not as an end to life but about de(re)struction of things we are used to. By proposing an online dinning under this theme, we want to experiment with a virtual togetherness by the help of digital platforms, through re-contextualising online behaviour and in the relevance of physical isolation and apocalyptic discourse in this special time. In the painting The Last Supper by Leonardo, everyone sits on one side of the table to be able to face the viewer outside the canvas. Video chatroom allows us to recreate to scenario: we eat with each other, at the same time to an audience. with lovely people Sasha Gransjean, Simon Wald-Lasowski, Tabitha Swanson, Woulg
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2020
A Collective Booklet for Computational Women Self-initiated Nederland soyunparrrk.com/projects/computational_women A Collective Booklet for Computational Women is an open document project on google sheets to share stories of women with their machines. Any women can create their own sheet to share their photos and the stories they hold about their computers. It is created to protest against the stereotype and to empower our passion towards technology.
Internationale uitwisselingen / Artist-in-residencies
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2025Residency: Shellfish Productions at Grand Theatre Groningen, Nederland For the project 'The Archive of the Lonely Body'
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2024Residency: Moving Media Lab (Cinedans) Nederland Moving Media Lab is a place for creatives within the arts, design and science, who have an interest in the relationship between new technologies, movement and the body. cinedans.nl/p/moving_media_lab
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2020Residency: Studio Loos, The Hague Den Haag, Nederland ‘Perspectives’ residency for a week, at Studio Loos, The Hague, NL with Sóley and Bimetric.
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2020Artist in Residence with iii Den Haag, Nederland Perspectives is an ongoing performance research evolving around the phenomenon of perception points. During their residency at iii, the exploration focuses on the difference between the macro- and the micro relationship of humans and the constantly shifting machinery environment. The performance is a part of a larger work-in-progress that aims to re-evaluate the relationship between humans and their environment. instrumentinventors.org/residency/perspectives/
opdrachten
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2021Re-__Performance and Speaker Series Nederland Fotomuseum Verenigde Staten Re-____ Performance and Speaker Series looks at what it means to re-sound, reexamine, and reimagine cultural knowledge through modes of experimentation, improvisation, and collaboration. Each participant builds upon a framework that allows for the processing of the past and the emergence of alternative patterns, while addressing the dynamics of spectatorship and display inherent in the context of exhibition. Designed and developed the identity and web for this online series. soyunparrrk.com/projects/reimagine
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2020Memory Bubbles City of Vienna Vienna, Oostenrijk In collaboration with Robert Gotham, we designed one of the large rooms of Rathaus (Vienna Town Hall) in Augmented Reality with the concept of 'Memory Bubbles', which holds and reveals the memories of the building. They have been integrated into a mobile app that young audiences can explore and collect the memories of the space with their extended eyes. (Produced, but the release postponed due to COVID-19) www.instagram.com/p/CFhStH_qySb/
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2020Balloons Forward Festival Vienna, Oostenrijk Commissioned by Forward Festival Magazine in Vienna, I participated on the magazine with an AR work. www.instagram.com/p/CAn9R1khAmw/
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2019Bethoven Today Sony Music Entertainment Berlin, Duitsland For Beethoven's 250th anniversary, Sony Classical asked me to built an Instagram AR filter to promote both frontline and catalogue recording projects linked to the composer. The form of face filter has been chosen to broaden the usual audience for the classical music. soyunparrrk.com/projects/beethoven_today
publicaties
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2026Datacraft E-boek Geneva University of Art and Design Zwitserland datacrafty.ch/map/custom-gesture-recognition?c=Recipe Video Essay and Research Publication
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2026Ninety-Nine Graphic Design Workshops Boek Set Margins' James Dyer, Nick Deakin (eds) Nederland www.setmargins.press/books/ninety-nine-graphic-design-workshops/ Essay
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2025Algorithmic Imaginations Boek ArtEZ Press Marijke Goeting, Maaike van Neck (eds) Nederland artezpress.artez.nl/books/algorithmic-imaginations/ Essay
Recensies
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2023A Conversation with Soyun Park Blog/Vlog Tim Rodenbroeker Duitsland trcc.timrodenbroeker.de/soyun-park/ Interview
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2021Dreaming of bridging generations with new technology, media artist Soyun Park TV YTN Zuid-Korea www.ytn.co.kr/replay/view.php?idx=46&key=202102080315028174 As the main title describes: "Dreaming of bridging generations with new technology", I speak of my dream - to share the joy of creation with technologies by providing educational programs and bringing the communities together with my studio RGBdog. I also talk about my experience working in The Netherlands with generous support on art and cultures, encouraging experiments and valuable failures.
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2021DREMPELRUIMTE Website Nederland Fotomuseum Rotterdam, Nederland www.nederlandsfotomuseum.nl/tentoonstelling/drempelruimte-nacht-in-dag-uit/ Soyun Park geeft in samenwerking met Inwoo Jung een platform aan digitale amateurfoto’s die niet opgenomen zijn in de Eregalerij. Tyler en Sebastian Koudijzer verkennen de samenwerking tussen fotografie en dichtkunst en Baha Görkem Yalim bevraagt het medium fotografie door middel van videokunst. Samen nemen de kunstenaars de ramen van het museum over om hun kritische artistieke visie te geven op de Eregalerij van de Nederlandse fotografie.
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2021Embracing Constraint Magazine Margarita Osipian Amsterdam, Nederland thehmm.nl/embracing-constraint/ Interview with The Hmm
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2020RGBdog (Soyun Park) fragments the daily life of Princess Camel in I.F.O.M. Magazine FACT magazine Verenigd Koninkrijk www.factmag.com/2020/08/14/rgbdog-princess-camel-i-f-o-m/ Featured on FACT magazine.
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2020Building an Art x Tech Community Online & Offline with RGBdog Blog/Vlog Samiksha Nair Singapore medium.com/dev-genius/building-an-art-x-tech-community-online-offline-with-rgbdog-11a0a954b919 Discussion with RGBdog founder and artist Soyun Park on experimenting with audio-visual art with Touchdesigner and creating community-centric art experiences online and offline effectively.
Prijzen en stipendia
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2023Building Talents Fund Stimuleringsfonds Creatieve Industrie Nederland Granted
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2022Special Jury Award Jeonju International Film Festival Jeonju, Zuid-Korea Winner
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2022International Exchange Fund for Young Artists Arts Council Korea Zuid-Korea Granted
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2022Faces of We Are Europe We Are Europe Selected
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2021Waag Technology and Society Award Waag Society Amsterdam, Nederland Nomination
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2021International Collaboration Fund Stimuleringsfonds Creatieve Industrie Nederland Granted
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2021Digital Culture Stimuleringsfonds Creatieve Industrie Nederland Granted
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2021Pictoright Fund Pictoright Nederland Granted
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2021Prins Bernhard Fund Prins Bernhard Culturrfonds Nederland Granted
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2019Creax - Aphotic Zone Fest Ancá International Animation Festival Zilina, Slowakije Nominated for International Competition for Music Video Award, Fest Ancá, Slovakia
artistieke nevenactiviteiten
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2026 - --Lecturer at Amsterdam University of Architecture Loopt nog
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2022 - --Lecturer at ArtEZ University of the Arts, Design Art Technology Department Loopt nog
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2020 - 2020Algorithmic Sound Series, Teaching on algorithmic visual production, masterclass, The Graduate Center, The City University of New York, USA (online)
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2020 - 2020Creator Playground, Lecture on being an aritist in NL, organised by Korean Students Association and Embassy of Korea in the Netherlands. (online)
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2020 - 2020Creative Code Visual Art Showcase, Lecture on film making and TouchDesigner, organised by Creative Code Art and Never Knows Better. (online)
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2020 - 2020Womxn’s Panel: Virtual Events and Design, Panel talk with the other panelist Lydia Caldana, organised by The RŌZ Projects. (online)
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2019 - 2019Interactive Media Design workshops using Spark AR and Cinema 4d, for School for Young Talents students, Royal Academy of Art, The Hague